![]() ![]() This allows developers to simplify their shaders by having only one shader version in SPIR-V, which should work on every hardware. SPIR-V is an intermediate language, defined and developed by the Khronos consortium for parallel computing on graphics cards. ![]() This latest release of the library includes a number of extensions that were developed by members of AMD, NVidia, Intel, and also includes support for SPIR-V for shaders. The latest version of OpenGL, numbered 4.6, was released on July 2017.
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